![]() ![]() And just like that it was gone, Master X Master’s full lifespan was a whopping 7 months. Just five months after launch, when the game was in its MOBA infancy, NCSOFT made a blog post announcing that they’d be shutting the servers down within the next two months. The gameplay was fun, fast, and flexible in a genre that felt stuck in its ways and afraid of big change.Īll of its cool idiosyncrasies weren’t enough to hold it afloat though. The new and evolving meta that came with that, along with the swift moment to moment pace of the matches (which were less than 25 minutes each, due to a countdown timer) gave the game a surreal quality. ![]() It was a utopia of choice that meant over 780 options for players, and over hundreds of thousands of possible team combinations each match. No more scrambling over who was playing the tank or support, you could just play both. It borrowed mechanics from tag-team fighting games like Marvel vs Capcom and The King of Fighters, letting players select two different characters for a match and tag them in as-needed.
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